AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in Oman, Q2 2022
Explore the performance metrics of the top 5 hypercasual games on Android in Oman during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, hypercasual games continued to captivate Android users in Oman. Here, we delve into the performance of the top 5 hypercasual games, highlighting their weekly downloads, revenue, and active user trends.
Snake.io - Fun Snake .io Games from Kooapps Games saw a notable increase in both downloads and active users. Weekly downloads started at 4.3K at the end of March and rose steadily to peak at approximately 7.2K by the end of June. The game also experienced a significant rise in weekly active users, starting from 51.7K and climbing to 63.4K. Revenue showed a modest but consistent increase, peaking at $11 in the weeks of April 25 and June 20.
Tall Man Run by Supersonic Studios LTD demonstrated a strong growth trajectory in downloads, starting with just 30 downloads and reaching a high of 8.4K by the end of May. However, downloads dipped to 3.3K by the end of June. Active users mirrored this trend, starting from 44 and reaching an impressive 20.5K in early June, before declining to 12.3K by the end of the quarter.
Bridge Race, another title from Supersonic Studios LTD, experienced steady growth in downloads and active users. Weekly downloads increased from 2.5K to 5.7K by the end of May, maintaining around 5.2K towards the end of June. Active users grew from 11.1K to peak at 20.8K by the end of June, showing consistent engagement from its player base.
Count Masters: Stickman Games from Freeplay Inc. also enjoyed a steady rise in popularity. Weekly downloads increased from 2.9K to 5.3K by the end of May, with a slight dip in June, ending at 4.6K. Active users showed a similar trend, starting at 7.9K and reaching 13.7K by the end of June.
DOP 4: Draw One Part by SayGames Ltd saw a fluctuating yet overall positive trend. Downloads rose from 2.5K to a peak of 5.2K in early May before stabilizing around 4.1K towards the end of June. Active users increased from 6.7K to 11.1K by the end of April, with a slight decline to 7.9K by late June.
These insights underline the dynamic nature of the hypercasual gaming market in Oman. For more detailed analytics and trends, visit Sensor Tower.